Front cover Frontispiece Front Matter : Inside Title and Dedication Copyright, ISBN, Library of Congress data Table of Contents Outline: Part 1: Scrolls 1 - 6: Its ancient Egyptian siblings Snake Game and Senet, its direct descendant the still popular spiral Game of the Goose, and the striking parallels of its "Philistine sun head" path of fields with the much later life, death, and third-day resurrection of Jesus Christ. (An earlier version of this now updated Part 1 was published in 2003 as an ebook under the title "The Tapestry of Heaven from the Phaistos Disk ".) Part 2: Scrolls 7 - 12: The astronomical and calendrical cycles on its path, its role as a sky chart and labyrinth mandala of heaven, its similarities with the layout of King Solomon’s Temple precinct, and its continued evolution into chess and beyond.
Scroll 1 Introduction Note to the Reader Scroll 2
1. Description of the riddle 1.1. The find and its features 1.2. The Disk compared with writing tablets 1.3. Attempts to decipher the Disk as writing Scroll 3 1.4. A new perspective on the Disk 2. The Disk and ancient gameboards 2.1. Stamped decorations on gameboards 2.2. Eight-leaved rosettes on gameboards Scroll 4 2.2.1. The symbolic meanings of the eight-fold rosettes 2.2.2. Heavenly matches for the eight leaves 2.2.3. The rosette fields on the Disk Scroll 6 2.3. Similarities with other gameboard tracks 2.3.1. Links between ancient Crete and India 2.3.2. Indian games on square boards 2.4. Shapes and sizes of gameboards Scroll 7 3. Heads on the Disk, bristled and bald 3.1. The sun-rayed head and Samson 3.1.1. Hair as life-force of sun-heads Scroll 8 3.1.2. The Philistine connection with the Disk Scroll 9 3.1.3. The Old Philistine "Fluted Crown" 3.2. Bald head as death of the rayed one Scroll 10 4. The game of Senet as key to the Disk 4.1. Ties between ancient Crete and Egypt 4.2. Sources about Senet Scroll 11 4.3. Senet magic for enduring Scroll 12 4.4. Gameboards as time-tracking tools 4.5. Senet's evolution into Backgammon Scroll 13 4.6. Marks on the last five Senet squares 4.6.1. Gamepieces' journey through death Scroll 14 5. Parallels in Senet and Phaistos Disk 5.1. The direction of the path on the Disk 5.2. Meetings of sun and moon 5.2.1. The 25-year Egyptian cycle in Senet 5.2.1.1. The Apis bull as fake pharaoh 5.2.1.2. The renewal of the real pharaoh Scroll 15 5.2.2. The 19-year "Metonic" cycle on the Disk 5.2.2.1. Sun and moon on the bald head's cheek 5.2.2.2. The two circles as time limit for the sun Scroll 16 5.3. The "Command" for "Life" to go "Down" 5.4. Phaistos field of distress after death Scroll 17 5.4.1. A sound and word from the "T-shirt" sign 5.4.2. Tartarus as "west-west" 5.4.3. The sun travels west in a boat Scroll 18 5.4.4. Halls of gloom 5.4.4.1. The shape of the maze after death Scroll 19 5.4.5. The glimpse of hope Scroll 20 5.5. Mid-life renewals in Senet and on the Disk 5.5.1. The Heb-Sed festival of pharaonic renewal
Scroll 21 5.5.2. Initiations in Crete Scroll 22 6. Parallels with the Game of the Snake and Goose 6.1. The ancient spiral Snake Game 6.1.1. The functions of the Mehen snake 6.1.1.1. Encircling magic Scroll 23 6.1.1.2. Symbolism of spirals 6.1.1.3. The snake as linear and cyclical time Scroll 24 6.1.2. Holy Geese in ancient Egypt 6.1.2.1. The cosmic goose as creator and divine emblem 6.1.2.2. Goose and snake as earth god Scroll 25 6.1.2.3. The goose as sky goddess 6.1.2.4. The goose allied with the snake 6.1.2.5. Geese as gifts to the gods 6.1.2.6. The bull heads buried with the goose heads Scroll 26 6.1.2.7. Goose heads in temple foundations 6.1.2.8. Geese as substitute sacrifices 6.1.2.9. Geese as sons 6.1.2.10. Ganders in India 6.1.2.11. Geese in ancient Crete Scroll 27 6.1.2.12. Geese among the Philistines 6.1.2.13. Geese in Greece 6.1.3. The marks and fields along the Mehen track Scroll 28 6.2. The modern spiral Goose Game 6.2.1. Continued links from Goose to Snake and time 6.2.2. The special fields in the Goose Game Scroll 29 6.3. Matches of Goose fields on the Disk 6.3.1. The “death” field in 58 6.3.2. Rebirth at the end 6.3.3. The mid-life “well” of renewal in 31 6.3.4. The “prison” in 52 Scroll 30 6.3.5. The setbacks by twelve fields from the “mazes” Scroll 31 6.3.6. The geese and “flock of geese” arrows Scroll 32 6.4. The game and rhymes of Mother Goose Scroll 33 6.5. The Goose’s travel through time 6.5.1. The sacred way to the Eleusinian Mysteries 6.5.1.1. Sitting on the cover of a well 6.5.1.2. A bridge on day and field six Scroll 34 6.5.2. Changes from Phaistos to Goose 6.5.2.1. Different perceptions of death 6.5.2.2. The relocation of the afterworld maze 6.5.2.3. The relocation of some geese Scroll 35 6.5.3. A guess about the journey of the Goose 6.5.3.1. From Athens to Italy 6.5.3.2. The Goose Game as Calvary path Scroll 36 6.6. A “Life of Christ” from 1600 before Christ 6.6.1. The “world circle” with the world ruler Scroll 37 6.6.2. Teaching divine law at age twelve Scroll 38 6.6.3. Initiation with dove at 31 6.6.3.1. Doves as symbol of the renewal goddess Scroll 39 6.6.3.2. Doves sitting on double axes Scroll 40 6.6.4. Twelve disciples and some of their deeds 6.6.4.1. Judas fallen in Tartarus 6.6.4.2. The fisherman with sword and divine law Scroll 41 6.6.5. Nineteen- year careers 6.6.6. Resurrection on the third day 6.6.7. The child from heaven 6.6.7.1. Lily regeneration Scroll 42 6.6.7.2. Return of the lily-soul from death Scroll 43 6.7. The value of the record on the Phaistos Disk Scroll 44 7. The Flow of Time on the Gameboard Track 7.1. The monthly race of the moon’s light side against its dark part 7.1.1. The “cat head” as the visible part of the moon 7.1.2. The “rounded shield” as the darkness on and around the moon 7.1.3. A victory wreath for the winner in the race 7.1.4. The “bee keeper glove” for the celestial keeper of souls 7.1.5. Some other fields in the 30-day race 7.1.6. The markers between the monthly “seasons” of the moon 7.2. The measurer of time and some cycles he shows with his stride 7.2.1. Five birthdays of gods and the beginning of time 7.2.1.1. Osiris 7.2.1.2. Horus 7.2.1.3. Seth 7.2.1.4. Isis 7.2.1.5. Nephthys 7.2 2. The thunder axe that broke frozen skies and freed life 7.2.3. A five-day coronation before the starts of sun and moon 7.2.4. Constellation “houses” for zodiac signs 7.2.5. An early model for the Goose Game's "Bridge at 6" 7.2.6. Weeks and months and other strider cycles Scroll 45 8. Lunar eclipses and standstill cycles on the Disk 8.1. The 54-season Saros eclipse cycle to field 54 8.1.1. The shape of the Earth-shadow sign 8.1.2. The announcement in field 53 of the upcoming eclipse in 54 8.1.3. The solar eclipse in the Saros and 18 as number of darkness 8.2. The 56-year cycle of lunar standstills 8.2.1. Moon standstills and "forward arrows" along the Disk path 8.2.2. The 19 + 19 + 18 = 56-year standstill cycle of the moon goddess Scroll 46 9. A megalithic parallel to the Disk path 9.1. Reconstructing the original layout of the gameboard path 9.2 The Bronze Age stone structure of Rogem Hiri in the Golan Heights 9.3 The monument’s names, location, features, and dating 9.4. The "wild cat" connection of the "stone heap" 9.5. Suggestions for Rogem Hiri’s purpose 9.5.1 Astronomical alignments 9.6. Comparing the double-folded Disk path with Rogem Hiri 9.7. Ariadne’s dancing floor as Phaistos floor labyrinth Scroll 47 10. The Phaistos path in square labyrinth form 10.1. The celestial "north pole" on the labyrinth board 10.1.1 The northern constellations as signs from the Disk 10.1.2 The slash modifier that lifts its signs into the sky 10.2. The chess-knight’s path of “Falcon” and “Big Dipper” 10.2.1 The Big Dipper as abode of Seth in ancient Egypt 10.2.2 The movement of the celestial pole towards the “Falcon” 10.2.3 The Big Dipper’s role in resurrection 10.2.4 The “Falcon” in the northern sky and as Osiris/Horus 10.3. The stippled triangle that completes the orbit 10.4. Thoth the Measurer of Time and Judge of the Dead 10.5. The “Hoofed Leg” with the celestial “Strider” 10.6. The "Feather Soul" in orbit around the "pole" 10.7. The ecliptic path on the labyrinth sky board
Scroll 48 11. The Labyrinth sky chart and the Jerusalem Temple 11.1. Examples of gameboard layouts in ancient temple and town plans 11.2. The 8x8 Chessboard as India's cosmic grid and sacred layout mandala 11.3 The 8x8 labyrinth-board and the layout of the Jerusalem Temple Mount 11.3.1 Potential paths of transmission 11.3.2 Locating the Temple on the Temple Mount 11.3.3. The Temple within its Court 11.3.4 Symbolic numbers for the outer wall and the grid inside it 11.3.5 Parallels between the sky board and Temple Mount layouts 11.4 The "Prison Gate" as formal north entrance 11.5 Labyrinths as mythological prisons 11.6 King Solomon's ancient connections with labyrinths 11.7. The Inner Sanctum as labyrinth with the ladder to heaven 11.8 Biblical Urim and Thummim divining tools 11.9 The curtain that hid the Holy of Holies in Herod's Temple Scroll 49 12. The evolution of the Labyrinth Game towards Chess 12.1 A proposed capsule history of board games 12.2 Linear paths for game pieces and people 12.3 Branchings of the initially linear paths 12.4 The Chess Knight’s move and early Chess 12.5 Planets on the Chess board 12.6 Chess as mirror of the world Scroll 50: Appendix 1: A proposed re-creation of rules for the Labyrinth Game Scroll 51: Appendix 2: A plug for the ancient game's update as the Quantum Game Back pages : A note to the reader and question about the frequent highlighting: The patches of red throughout the text are not only traditional highlights for adding emphasis to certain words, but they are meant mostly as eye guides to make it easy to re-find your place in a block of words when your eyes go to the next line or otherwise change your viewing angle or even just blink. This picks up a tradition started by ancient Egyptian scribes who often wrote some words or passages in red ink to emphasize them and set them apart from the surrounding black text on their papyrus scrolls. Some people find this highlighting more helpful and viewer-friendly than uniformly gray paragraphs, particularly for scrolling on screens, but others might find the color changes distracting. I re-introduce this ancient peppering of scrolls with highlights therefore as an experiment and would appreciate your feedback on whether you like this feature and feel it improves readability, or else find it useless or worse and would rather prefer plain black text without highlighting.
Please vote at phaistosgame.com/HighlightingPoll.htm by answering the "highlighting" question at the top of that page. Thank you. About spelling and fonts: I used the “trema” or “Umlaut dots” as a lectional aid for adjacent vowels that are pronounced separately, as in coïncidence or Israël or Rephaïm or Saïs. I am following in that the practice at The New Yorker magazine which I prefer as helpful even though it may not be standard usage. Although this e-book can be read in any font and font size that your e-reader supports, I designed its layout for 12-point Times New Roman for the text and Arial 10-point bold for some of the captions. To keep the captions with the images, the captions are part of the image and their font can therefore not reflow as the regular text does. Also, since most of the images are in landscape orientation, I suggest you orient your reading device that way, too. Continue |